Take Two Asia Headquarters

Inspired by the trailer of ‘Grand Theft Auto’ , the spatial experience is translated
into a monolithic black table that welcomes the visitor, dissects the main space and
spans 40m across the entire length of the office.

Some of us here at FARM are avid fans of those highly-charged, adrenaline pumping interactive video games, and so when approached to create a whole immersive gaming experience in our design for a game headquarters office in Asia, you can imagine we are especially thrilled.

Take Two is a worldwide publisher, developer and distributor of those abovementioned games that we like and include the immensely popular ‘Grand Theft Auto’. To create these games, the Take Two guys worked in a very collaborative fashion, with frequent small team meetings, just like a startup, and they want a space where they can have fun together.
Inspired by the trailer of ‘Grand Theft Auto’ that features the protagonist amidst an ever-changing backdrop of storylines and cityscapes, the spatial experience is translated into a monolithic black table that welcomes the visitor, dissects the main space and spans 40m across the entire length of the office. We call this the Vice Table. Eventually culminating at the President’s room, the Vice Table serves a multitude of functions – meetings, casual chats, creative discussions or even a game or two. More than a piece of furniture, this table as a spatial connector and experience brings everyone together to the communal zone where they can chill and engage in some ‘healthy vices’.

The design of the whole office is emblematic of what we’ve always believed in – that spaces should fulfill more than their functional requirements; they should be fun, delightful and altogether surprising too.
LOCATION
Singapore
YEAR
Completion 2009
DISCIPLINE
INTERIOR
TYPOLOGY
OFFICE/CO-WORK
SIZE (SQM)
500
TEAM
Selwyn Low, Hong Weiming 
COLLABORATORS
Photographer: Jeremy San Tzer Ning